I’ve been at SCEA Studios Santa Monica for roughly 5 months now learning my role as a Combat Designer. I say “learning” because that’s exactly what I’ve been given the opportunity to do. Before I get into this a bit more, let me briefly detail what my previous and first design position entailed at Heavy Iron Studios, a division of THQ Inc:SpongeBob Squarepants The Movie:
· Placing breakables
· Creation of breakable/crate puzzles
- Tons of pre-production mechanics test level building
- Tons of pre-production mini-game building
- Prototyped a chase level ala Crash Bandicoot chase levels
- Production: Responsible for creating missions within one of the worlds
No geometry building; just layering missions onto already designed environments (platforming missions no less, so you could imagine retrofitting these kinds of missions into already designed environments. Yikes! But I digress.)