tag:blogger.com,1999:blog-9100022321855539309.post1333017914570353827..comments2023-11-03T01:36:29.015-07:00Comments on Playing Was Not Enough: Kids Deserve BetterJason "Shirts" de Herashttp://www.blogger.com/profile/02621182456868555703noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9100022321855539309.post-24253904171909594072008-11-20T19:07:00.000-08:002008-11-20T19:07:00.000-08:00Nat,Yes, those bosses were unnecessarily hard. The...Nat,<BR/><BR/>Yes, those bosses were unnecessarily hard. There just wasn't enough structured kids user tests and if there were they were probably too late in the project. Very unfortunate. Without a playtesting philosophy with the intent to make the product more satisfying for the target demographic in place at the beginning of the project, these kinds of balance issues are going to continue to occur.Jason "Shirts" de Herashttps://www.blogger.com/profile/02621182456868555703noreply@blogger.comtag:blogger.com,1999:blog-9100022321855539309.post-45839733139930608012008-11-20T15:10:00.000-08:002008-11-20T15:10:00.000-08:00As a licensed kid game designer (madagascar 1 &...As a licensed kid game designer (madagascar 1 & 2), the kids are definitely in mind. They are our target audience and we do all our user tests and playthroughs with kids. I haven't played Wall-E before but I remember playing the Incredibles and that spherical robot boss was so hard I wanted to cry. I just beat Gears of War 2 and there wasn't anything in that game that was as hard as the Incredibles boss.Nat Lohhttps://www.blogger.com/profile/01436286414616657909noreply@blogger.com